/* ray.h for test1, first test scene */

#pragma once

#define DEPTH 3		/* max ray tree depth */
#define SIZE 32		/* resolution of picture in x and y */
#define AOV 25		/* total angle of view in degrees */
#define NSPHERE 5	/* number of spheres */

AMBIENT = { .02, .02, .02  };	/* ambient light color */

/* sphere: x y z  r g b  rad  kd ks kt kl  ir */
SPHERE = {
	 {{0., 6., .5},    {1., 1., 1.},   .9,   .05, .2, .85, 0.,  1.7},
	{{-1., 8., -.5},   {1., .5, .2},   1.,   .7, .3, 0., .05,   1.2},
	 {{1., 8., -.5}},   {{.1, .8, .8}},   {{1.,   .3, .7}}, {{0., 0.,    1.2}},
	 {{3., -6., 15.}},  {{1., .8, 1.}},   {{7.,   0., 0.}}, {{0., .6,    1.5}},
	{{-3., -3., 12.}},  {{.8, 1., 1.}},   {{5.,   0., 0.}}, {{0., .5,    1.5}},
};
